

25% slow, 20 meters range, and 5 second duration. Ice Storm – A ranged attack that deals 17% weapon damage every 0.25 seconds, slowing enemies within a five meter radius frosted area.Enemies inside Ice Shower get Frostbite, rooting them for one second and blocking sprint and dodge, slowing speed by 50%, and remaining for 3 second after exiting Ice Shower. Ice Shower – Summon a shower of ice that creates a frosted area of 1 by 5 meters.The Ice Tomb has a lifetime of ten second and can be destroyed. Entombed – Player can entomb themselves in ice to become invulnerable and increase mana regeneration.Like the Fire Staff, it also has nice AoE abilities, so you can constantly pump out the damage on large groups of mobs. The Ice Gauntlet excels at zoning out enemies and crowd control, which means you can keep enemies at a distance while they burn to death from your fire abilities. It scales with the same primary attribute, and it has some nice synergies that work with the Fire Staff for a powerful mage build. The Ice Gauntlet pairs well with the Fire Staff and is the most popular secondary weapon choice aside from the Rapier. The more enemies you hit, the more overall damage you’re doing, which can scale well in dungeons and high-density areas.
DIABLO 3 AREA DMG AND DOTS PLUS
Incinerate is already great on its own, but Flame Out makes it strike twice, effectively doubling the initial damage along with the burst damage, for a total of 260% weapon damage plus another 72% damage over time. The most important passive skill to pick up here is Flame Out.

Here are the best weapons, skills, and attributes to use for your New World Fire Staff build: We’re looking to optimize our basic attacks for this build while making the most out of the Burn damage over time from Incinerate and Burnout. A lot of what’s “best” will depend on your preferred playstyle. i actually don't have beta access and can test it out.Before diving into our New World Fire Staff build, please note that there are many viable mage builds you can run with this weapon. but in that case the tool tip is simply wrong. I think that would be really retarded and i can't imagine blizz would do that. does this mean that the additional damage we receive from our armor pieces does not matter when we are you using skills? only the stats on the weapons matter? My second question: in the tooltips it explicitly says WEAPON damage. This is my first question: does the actual damage of the weapon or its dps matter when the skill dmg is being calculated? (i think and hope actual min/max damage) using this weapon HotA should deal 24-34 damage.

In another instance i would be carrying this Apprentice Flamberge. this would have to mean that the skill will deal 20-34 damage (not considering armor, block, additional affixes and crit and so on). Now in the tool tip of the skill it says " for 200% of your weapon damage ". While i have two Journeyman Heavy Axes equipped. I have my barbarian and i use Hammer of the ancients.
